This is a user friendly implementation of Maya's recording abilities to
capture mouse movements in real-time. Select the object you wish to animate, then pick a channel
by selecting it from the list. If you
need to select a different object, do so then click refresh. With a channel selected, click one of
the worldspace buttons to assign the animation of that channel to mouse movement in the viewport
in the x, y, or z direction. If "Overwrite existing keys" is checked, any existing animation for
that channel will
be lost. With it unchecked, the new animation is added to the old and then baked. The multiplier
value scales the mouse movement to better fit what you are animating. For example, if you are
animating rotation, a value of 30 or 40 is usually helpful so that for every 1 x, y, or z unit that
you move the mouse, the object rotates 30 or 40 degrees. The clear button removes the channel
assignment. Make sure you have the move tool in use and it is not being constrained to one axis.
Click record to capture your mouse
movements. It begins recording at the start of your playback range and goes until the end of the
playback range or until you press the Esc key. While recording, middle mouse click in the view port to
animate your objects (they will not be selected at the time). It can be helpful to be in an
orthographic view. Everytime you record something, you should click the clean button afterwards.
This deletes all the locators and expressions used by the script and places the new animation keys
on your object.
If you get an error about CBdeleteConnection enter:
"source C:/Program Files/Alias/Maya7.0/scripts/startup/generateChannelMenu.mel;"

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